Wumpus World

Jason Wodicka
Selmer Bringsjord
John Escobar


NOTE: Users running Windows may experience difficulty after clicking the "Pit?" or "Wumpus?" buttons. If more than 45 seconds pass without a response, there is an error. This is due to a known bug in the Microsoft Java VM, and we're looking for a viable work-around for it. In the meantime, you can still play Wumpus without the advanced proving features. -Jason


The Wumpus world is a grid of squares surrounded by walls, where each square can contain agents and objects. The agent (you) always starts in the lower left corner, a square that will be labeled [1,1]. The agent's task is to find the gold, return to [1,1] and climb out of the cave.

To specify the agent's task, we specify its percepts, actions, and goals. In the Wumpus World, these are as follows:

In most environments there is a way for the agent to safely retrieve the gold. In some environments, the agent must choose between going home empty-handed or taking a chance that could lead to death or to the gold. And in about 21% of the environments (the ones where the gold is in a pit or surrounded by pits), there is no way the agent can get a positive score. Sometimes life is just unfair.


Software and page maintained by Jason Wodicka