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Gamedev 2003 Archive

Many of these games require Direct X 8.1 in order to run, which can be downloaded freely from Microsoft. To compile the programs, you will most likely need the Direct X 8.1 SDK, which can be found on Microsoft's Developer Download Site (In the left frame, click "Graphics and Multimedia", then "DirectX")

Risu

Christopher Kotfila
Drew Marlowe
David Proskin
Tim Stevensen
Paul Townsend

Source Code with executable (75 MB, unzips to ~350MB)

Evil Soda

Ben Bergeron
Todd Gardener
Robert Stevens
Tim Sweeney

Source code with executable (9.5 MB)

 

Robocalypse

John D'Ambrosio
Zachary Dea
Devon Fritz
Jay Ju
Benjamin Weigner

Readme file, Source code (6.9MB), and executable (3.5MB)

Hoverwars

Soumeya Benghanem
Marc Janas
Dan Keith
Parthipan Pathmanapan
Brian Ratta

Installer .exe (3.5MB)

AERO (Linux only!)

Maureen Duffy
Michael Jacobi
Timothy Kong
Geoff Maahs
Andrew Sullivan

tar.bzip file (~66MB, unzips to ~300MB)

Fukushuu

Evan Behar
Jai Echols
Spyros Giannopoulos
Maurice Kirejczyk
Jonathan Mintz

fukushuu.zip (~71MB)

Snibby

John Irving
Adam Morgenstern
Tim Jones
Andrew Shilliday
Michael Christoff

Source code(17.5MB) and executable (7MB)


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