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Christopher Myers


Email: myersc[at]rpi.edu
Phone: 518.276.6067

I am now working as a post-doc at the Cognitive Engineering Research Institute with Dr. Nancy Cooke. We are collaborating with the Performance and Learning Models team on the development of a cognitively plausible synthetic teammate using the ACT-R architecture.

My RPI email account has expired, and I can be contacted at: myers.christopher[at]gmail[dot]com OR cmyers[at]cerici[dot]org

ClickHERE to visit my new website

Cool Blog of the Day (May/may not be 'mind' related)




    Research Interests

    The human visual system is arguably the best understood of all human sensory systems, yet there is relatively little understood about how the visual system and other cognitive processes interact. The past 40 years have seen a modest increase in research on the interactions between vision and other cognitive processes. However, research on visuo-cognitive interactions tends to be less focused on vision per se and more focused on specific issues involving topics such as memory phenomena, problem solving, decision making, expertise, and mental rotation.

    My research interests are in understanding how the human visual system interacts with other distinct cognitive systems, such as memory and cognitive control. I have used an assortment of techniques, such as computational modeling and dual-task paradigms, to aid in determining interactions and their effects on observable behavior (saccades, dwells, etc.). My general research interests have led me to study visual scanning and associated metrics, cognitive load, the interaction between memory, oculomotor, and attention processes, the interaction/combination of endogenous and exogenous visual influences, and how the spatial and statistical structure of visual environments affect ocular behavior. The challenge here is great: to explain issues such as change blindness, object and scene recognition, visual information acquisition, search of complex visual displays, and more by showing how they interact with, are controlled by, and control other functional cognitive systems.

    My doctoral work continues the pursuit of visuo-cognitive interactions along two distinct branches. First, it focuses on the creation and function of stable eye movement sequences during memory-based tasks such as the prototypical contextual cueing paradigm (Chun & Jiang, 1998). Second, a series of analytical techniques are being refined to determine the statistical similarities between two, or more, sequences. To determine the function of eye movement sequences and how they are created, I am currently conducting a series of empirical investigations that focus on the integration of stimulus- and goal-driven processes during the creation, storage, execution, and refinement of sequential eye movements. ACT-R models are being developed to predict scanning consistency and provide a computational account of how the visual and cognitive systems interact during visual tasks. The analytical techniques were developed to objectively determine the similarity between human/ACT-R scanning sequences in order to test for consistency across multiple views of a repeated stimulus. The techniques are grounded in sequence alignment, principle components analysis and K-means clustering.

    The results from both branches of my dissertation will inform the applied and basic research communities. Firstly, the results will provide more information on how the visual system interacts with other cognitive processes. Furthermore, the results will indicate necessary refinements to the ACT-R cognitive architecture. Secondly, the results will help to inform the design and evaluation of complex task environments by providing computational accounts of how the visuo-cognitive system’s behavior changes as a function of processing demands across cognitive processes. Moreover, the analytical techniques are implemented in the ProtoMatch software tool and available for use by applied and basic researchers, alike.

    Biographical Sketch

    I spent the first 20 years of my life in Broken Arrow, Oklahoma. From there I moved to Miami, Florida, where I peddled art, water softeners, and health insurance. I missed learning and returned to school in 1998 to begin studying psychology. I attended the Univeristy of Central Florida and received my B.Sc. in 2000. I then began my Ph.D. in the Human Factors and Applied Cognition department at George Mason University under the advisement of Prof. Wayne D. Gray. I accompanied Prof. Gray to Rensselaer Polytechnic Institue in the Fall of 2002 where we established the CogWorks Laboratory. I received my M.Sc. in 2004 and received my Ph.D. in 2007. I am now developing a cognitively plausible synthetic teammate using the ACT-R architecture at the Cognitive Engineering Research Institute in collaboration with the Performance and Learning Models group at the Air Force Research Lab, located in Mesa, AZ.
 
Publications

 
Research Projects

  • Argus.

    Argus is a radar simulation that containins approaching airships. Each airship varies across seven attributes, such as speed, altitude, distance from ownship, etc. The primary task is to classify the threat of each airship. Argus was developed to support research in measuring and modeling cognitive workload. Argus can be used in single-subject and team modes.

  • Argus Prime.

    Argus Prime is a series of experiments using the Argus Simulated Task Environment that are focused on determining how humans operate within a dynamic environment. The series of studies include dual-task and interruption conditions while an operator classifies the threat-level of incoming aircraft (see Argus ).

  • Decision-Making Argus Prime.

    Over the last two decades attempts to quantify decision-making have established that, under a wide range of conditions, people trade-off effectiveness for efficiency in the strategies they adopt. However, as interesting, significant, and influential as this research has been, its scope is limited by three factors; the coarseness of how effort was measured, the confounding of the costs of steps in the decision-making algorithm with the costs of steps in a given task environment, and the static nature of the decision tasks studied. Across a series of experiments, we embed decision-making tasks into dynamic task environments and vary the cost required for various steps. Across studies, small changes in the cost of interactive behavior leads to changes in the strategy adopted for decision-making as well as to differences in how a step in the same strategy is implemented. Work is proceeding to construct a family of ACT-R models, simBorgs, that perform aspects of the DMAP tasks in the same way as humans.

  • ProtoMatch.

    ProtoMatch is a software tool designed for exploratory data analyses on high-density behavioral data. It provides basic protocol analyses and a means of computing the similarity between two or more sequences of temporally ordered data. ProtoMatch is modularized software that integrates both eye gaze and cursor protocols into a unified stream of high-density, sequential, data.

  • Saccadic Selectivity.

    Saccadic selectivity refers to the systematic selection of some visual locations rather than others due to one of three sources: stimulus-driven processes, soft constraints operating through acquired expected utilities, or deliberately adopted goal-driven strategies. In previous research, we manipulated the global configuration of a visual display to study its influence on the initial fixation in a search task. We also manipulated cognitive load. Across three experiments we found a systematic influence of global configuration on saccadic selectivity. In the second experiment we found that performing a secondary task increases the influence of our global configuration on saccadic selectivity. Experiment 3 pushed our paradigm to its limit to reveal intriguing data regarding the time course of the tradeoff between stimulus--driven processes and soft constraints.

  • Visual Search.

    Visual search takes place whenever we are looking for something. But when the location of a search target has been encoded on a previous occasion, memory processes can supplement or compete with eye movements during search. The goal of this project is to illuminate the interactions of visual attention and memory by assessing how humans adapt their search strategies to the cost structure of a task environment.

 
Recommended Links

  •  PRWatch: Public Interest Reporting on the PR/Public Affairs Industry -- spend some time, get acquainted!

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