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Advanced Synthetic Characters/RASCALS Cognitive Architecture
Advanced synthetic characters don't merely evoke *beliefs* that they have various
mental properties; rather, they must actually *have* such properties. You might
(e.g.) believe a standard synthetic character to be evil, but you would of course
be wrong. An *advanced* synthetic character, however, can literally *be* evil,
because it has the requisite desires, beliefs, and cognitive powers. Our approach
is based on the new RASCALS cognitive architecture, which uses simple logical
systems (first-order ones) for low-level (perception & action) and mid-level
cognition, and advanced logical systems (e.g., epistemic and deontic logics) for
more abstract cognition.
False Belief Demo in Second Life (automated mature subject) March 4, 2008 False Belief in Second Life (MOV)
Conversation demo with background knowledge
August 20, 2007
Background Knowledge in Second Life (MOV)(WMV)
False Belief Demo in Second Life (semi-automated immature subject)
August 10, 2007
False Belief in Second Life (MOV)(WMV)
False Belief Demo in Second Life (non-automated mature subject)
June 29, 2007
False Belief in Second Life (MOV)(WMV)
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