TEACHING

Game Design – Fall
Games as fictional worlds
Game Mechanics – Spring
Games as rule-based systems
Game Development I – Fall
Four games, four technologies, four teams
Game Development II – Spring
Now we do it for real
Game Architecture – Spring
Build your own game engine
Computer Game Development Academy – Summer
For rising high school seniors


RESEARCH (CV)


Dual Tracking

Lost Manuscipt II

Space Fortress

Tetris


PROJECTS


Volumetric Flame

Much Ado About Nothing

Courageous Cannonball Commander

NYS Counties


WebGL Experiments

Noise Experiments

Planetarium Projection

Flight