TEACHING


Game Design – Fall
Games as fictional worlds

Game Mechanics – Spring
Games as rule-based systems

Game Development I – Fall
Four games, four technologies, four teams

Game Development II – Spring
Now we do it for real

Game Architecture – Spring
Build your own game engine

Computer Game Development Academy – Summer
For rising high school seniors

PROJECTS



Kinect + OpenNI + OSC + Bayesian classifier +
GeoMipMapped terrain (Panda3D)



Planetarium – Virtual projection screens +
Nonlinear Imager + Fisheye lens (Panda3D)

RESEARCH (CV)



Space Fortress – Cognitive modeling of
the complex interplay between perception,
cognition, and motor control


Tetris – Distinguishing between epistemic
(complementary) and pragmatic actions