Department of Cognitive Science

Game Design

39084 COGS-2520-01 Mondays, Thursdays 10:00AM - 11:50AM

Sage 2510

Instructor:
Office:
Email:
Office Hours:

Book: The Art of Game Design, by Jesse Schell

Course Description: This class deals with the decisions that a designer is faced with when crafting an interactive experience. Generally, these decisions are made from a "top-down" perspective, in which the designer treats the game as a fictional world, or from a "bottom-up" perspective, where they experiment with low-level systems to see if they combine in interesting ways. This class will cover both approaches.

Objective: My objective is to teach the fundamentals of game design, but also to serve as a practical primer to anyone interested in entering the gaming industry. In the beginning, topics will center around players, characters, and stories and will progress toward mathematical foundations. Game design and construction is a huge topic, requiring many fields of knowledge. Besides programming skills, it is important to understand how to get the reaction you want from the end user, how to make an interface as transparent as possible, and how to look ahead in solving the difficult problems of the future, especially those involving AI.

Course Policies

Preparation and Attendance: This is largely a lecture course, but there will be a great deal of discussion, and multiple assignments will involve in-class exercises. Attendance is mandatory, as there will be material covered in class that is not found in the course book. Comments and questions relevant to the course material are encouraged.

Academic Honesty: Student relationships are built on mutual respect and trust. Students must be able to trust that their teachers have made responsible decisions about the structure and content of the course and that they are conscientiously making their best effort to help students learn. Teachers must be able to trust that students do their work conscientiously and honestly making their best effort to learn. Acts that violate this mutual respect and trust undermine the educational process. They counteract our very reason for being here at Rensselaer and will not be tolerated. Any student who engages in any form of academic dishonesty will receive an F in this course and will be reported to the Dean of Students for further disciplinary action. The Rensselaer Handbook defined various forms of Academic Dishonesty and procedures for responding to them. All of these forms are violations of trust between students and teachers. Please familiarize yourself with this portion of the handbook. In addition to the violations listed within the handbook, I also do not tolerate multiple submissions of the same assignment to different classes.

Gender-fair language: Because the way we speak and write affects the way we think, everyone in this course is expected to use gender-fair language in all discussions and writing. A guide to gender-fair language is available from the Writing Center and from the Library.

Grading: The graded assignments for this class will include five homework assignments, each of which will be a 2-page-long paper or a short design project. You will run one two-hour roleplaying adventure for three of your classmates, as well as participate in three other roleplaying adventures. The final project will be a software project accompanied by a pitch-style presentation. All papers should be typed in 10-point font, with 1-inch margins and spacing of one-and-a-half. Your final grade is determined as follows:

Assignment
Percentage of Grade
Homework - Memories 7%
Roleplaying Project 22%
Homework - Personality 7%
Homework - Race to the End 7%
Homework - Probability 7%
Homework - Induction 7%
Machinations Project 22%
Homework - Growth 7%
Homework - BattleBattle! 7%
Homework - Us vs. It 7%

Schedule

Week # Dates Topic
1 Jan 19 Orientation
2 Jan 23, 26 Design Skills*, Inspiration
3 Jan 30, Feb 2 Stories**, Characters
4 Feb 6, 9 Players*, Transmedia Worlds, Spaces
5 Feb 13, 16 Gameworld Ontologies, One Page Designs
6 Feb 21 (Tues), 23 Dont Play Games With Me, Gamification
7 Feb 27, Mar 2 Roleplaying sessions
8 Mar 6, 9 Roleplaying sessions
9 Mar 20, 23 Race to the End*, System Dynamics
10 Mar 27, 30 Probability I*, II
11 Apr 3, 6 Induction*, Machinations I
12 Apr 10, 13 Machinations II**, Balance I
13 Apr 17, 20 Balance II, Growth*
14 Apr 24, 27 BattleBattle*, Us vs. It*
15 May 1 Summary / Review

Recommended Feeds:

Slides used in class

Department of Cognitive Science
Rensselaer Polytechnic Institute
Carnegie 108
110 8th Street
Troy, NY 12180
Phone: (518) 276-6472
Fax: (518) 276-8268